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  • N_Polytope
     / performance / interactive installation
     / 2012

    N_Polytope: Behaviors in Light and Sound After Iannis Xenakis is a spectacular light and sound performance-installation combining cutting edge lighting, lasers, sound, sensing and machine learning software inspired by composer Iannis Xenakis’s radical 1960s-1970s works named Polytopes (from the Greek ‘poly’, many and ‘topos’, space). As large scale, immersive architectural environments that made the indeterminate and chaotic patterns and behaviour of natural phenomena experiential through the temporal dynamics of light and the spatial dynamics of sound, the Polytopes still to this day are relatively unknown but were far ahead of their time. N_Polytope is based on the attempt to both re-imagine Xenakis’ work with probabilistic/stochastic systems with new techniques as well as to explore how these techniques can exemplify our own historical moment of extreme instability.

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  • Vessels at Nocturne 2010 (Public Garden location) (Halifax, Canada)
    Vessels
     / Aquatic robotic installation
     / 2010 - 2013

    Vessels is a robotic installation consisting of large groups of autonomous water vehicles. With roughly 50 individuals in a population, the robotic agents interact with each other and their environment to form a simple ecosystem. Their collective, emergent behaviour resembles the social interactions in a community of living creatures. Observers may empathize with the robots’ behaviours, ascribe intentions and motivations to their actions, and/or draw correlations between the group dynamic and unseen characteristics of their milieu.

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  • First Absence (2008)
    Absences
     / Environmental electronic interventions
     / 2008 - 2009

    Absences is a public intervention project that involves electronic objects interacting with nature. Taking shape the frontier of new media and land art, it proposes a meditation on solitude and association, interaction and adaptation, natural and artificial, biological and inanimate.

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About

Sofian Audry works in a niche that mixes new technologies with the social and cognitive mechanisms of the human being. His works are built using complex algorithms and process data generated by ingenious interfaces. He thus diverts the achievements of his scientific training by pursuing projects whose inventiveness explores issues related to the networking of defined entities and the management of dynamics caused by the passage of data.
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