Web

Vévé

Short description: 
Web-based generative poetry
Screenshot from the game
Abstract: 

Words are but amalgams of letters. It is the relationship between words that gives them life and meaning. In this project, visitors contribute to the creation of dialogical entities, called vévés, taking a conversation based on the simple exchange of words. From this dialogue, the vévés learn, become more complex and evolve. They seem to be animated by their own will.

Year: 
2008
Description: 

Our social imagination seems to be tainted with a certain idea: that of language as as source of creation and change. Combined to one another, the words become code, formula, poetry: they suddendly appear to be charged with something different, not only a new and unique meaning, but an identity, a breath of life, a free will.

This myth is far from being new: our history is full of its multiple incarnations. In revealed religions, writting and speech are the means of action of God's will. This material incarnation of the "word made flesh" is also a central idea of magic and its different variations.

He who pierces the secrets of language, he who understands its inner mechanisms, has found the way to higher forces. How many have tried, and died trying? The alchemist, the cabbalist and the sorcerer have opened the way for the programmer, the neurologist and the geneticist. Through their writings, these poets have contributed to perpetuate the myth of the speech that creates and spawns life.

This idea is intimately linked to that of the construction of identity through language, by the means of the dialogue with the other and with nature. Words are only sequences of letters, which are just symbols made of strokes. There really is nothing behind them. It is only in their contextual connection with other words that they really come to life.

Vévé proposes an environment in which the visitor interacts with textual entities through written speech. By taking part in a conversation based on exchange of atomic words, the visitor contributes to the construction of these artificial beings: she teaches them new words, but also new semantic links. Through these poetic dialogues, the entities evolve as their behavior is shaped by interaction with their human counterparts. But there is still place for trials, errors and novelties: in this allegorical space, the artificial creatures often seem to act with their own free will.

Credits: 

Direction: Sofian Audry

Audio: Alexandre Quessy

Production: Agence TOPO

Production assistance:

  • Guy Asselin
  • Véronique Briand
  • Michel Lefebvre
  • Esther Bourdages
Press: 

CIBL "Radio-Montreal" 101.5 FM, "Le 4@6" radio program, interview with the artist. April 30th, 2008. Web link

Weight: 
0

UPDATE `me`

Short description: 
Interactive web art
Abstract: 

UPDATE `me` is a project that deals with information's life cycle through an interactive interface where the creation of new data implies the destruction of old data.

Year: 
2005
Description: 

The increased availability of cheap storage and content management systems (CMS) often makes us to think of data as something eternal. But digital data dies every second, making place for new bytes in a never-ending cycle. This process of destruction and construction is the dynamic canvas on which cultures and languages flow.

UPDATE `me` is an allegory of that contemporary phenomenon. It presents itself as some sort of digital, public blackboard that anyone can read, modify of erase. By contributing to the piece, the visitor has to destroy the work of other users: doing so reveals the frailty of her own creation that is, one day or another, to be replaced by that of an anonymous visitor.

By transforming an apparently stable interface into a constantly moving space that gives rise to all kinds of communication games, the software proposes a critical perspective on database technologies.

Interactive Scenario

Upon entering the homepage, the visitor is shown a piece of text enclosed in a rectangular area. She can choose to leave the text as is, modify it, or replace it with something new. When doing so, the old piece of text is utterly annihilated, without any possibility of backing up. Only the period of its existence is to be remembered, as a timestamped mark in a separate section of the website.

Credits: 

Concept, programming and design: Sofian Audry

Audio-Visual Documentation: 
Press: 

Update 'me', i dati che muoiono in Neural.it, Oct. 10, 2005. (Italian)

Weight: 
1

Dynamic Worlds

Short description: 
Interactive web canvas series
Power, 2004-2005
Abstract: 

Dynamic Worlds is a web-based art exhibition that explores the concepts of entropy, scarcity and resource distribution through a series of dynamic paintings.

Year: 
2004 - 2005
Description: 

Dynamic Worlds is a project that I started working on during winter 2004-2005. I had this idea of using traditional webdev tools (PHP, HTML forms and CSS) to create art pieces that would be interactive, but that would have a more "static" feeling than work produced with action-scripts (Flash).

The exhibition proposes a series of small universes that appear as static web pages on which the subject can act. Under the visual layer lies a model that partly replicates the processes which runs real-life systems. Each piece is unique: by acting on these impalpable canvas, the visitor leaves a trace, thus unconsciously engaging in a dialog with unknown visitors.

Interactive Scenario

The user can act on the system by clicking on one of its parts. Local changes, however, have global effects. The user thus has to act within the constraints implemented in each of the pieces.

Credits: 

Concept, programming and design: Sofian Audry

Audio-Visual Documentation: 
Video embed: 
Exhibitions: 
Weight: 
2

CHARACTERS

Short description: 
Genetic dictionary of identities
Abstract: 

CHARACTERS is an interactive dictionary of given names and identities. It allows the visitor to participate by adding his own name and identity to the database. He can also create new names/identities through an evolutionary algorithm.

Year: 
2005 - 2006
Description: 

This work came out of a series of questions I kept asking myself about how one's name relates to one's identity. What does a name tell about a person? Can a name influence the course of a life? How do names evolve through time? What differentiates names and nouns?

The entire piece is based on a model of the social identity process where the name acts as some kind of genetic signature. When a visitor wants to add his name to the dictionary, the system asks him to fill out a form about his identity. The form compels the visitor to choose among a limited set of categories and traits, shaping his identity into a socially acceptable, standardized format. Getting back to the evolutionary analogy, if the name acts as the genetic code of the visitor, the traits that form his social definition would be his phenotype.

By using artificial recombinations, mutations and crossovers through an evolutionary algorithm, the visitor can then create offspring of his own name or others': these offsprings' identity traits are recombined and mutated versions of their parents.

Interactive Scenario

The visitor enters the web site. On the entry page, a short description of the work is given. The visitor has different choices:

  1. Browse through the dictionary
  2. Add his own name and identity to the dictionary
  3. Mutate and crossbreed identities

These three categories of action represent the three different modalities of interactivity that are proposed by the work. The visitor can switch from one to another in a single click, at any time during his visit.

An expert mode is also offered to the advanced visitor to control the evolution of identities, thus enabling a second level of interactivity that enables a better comprehension and finer tuning of the evolutionary algorithm.

Credits: 

Concept, programming and design: Sofian Audry

Audio-Visual Documentation: 
Video embed: 
Weight: 
0
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