Guided by a system of positive and negative feedback, the entities learn through trial and error rather than being programmed to execute specific tasks. These rewards appear as a greenish (positive) or a reddish (negative) hue glowing through their skin. This feedback is accompanied by a real-time graphical display that visualizes their perceptions and progress, offering viewers a glimpse into the entities’ subjective experience as they adapt to their environment.
Morphosis challenges conventional understandings of artificial intelligence as purely efficient or functional by focusing on the process rather than the objective. It reveals the subtle, evolving nature of machine learning as a dynamic interplay between form, behavior, and environment. The work thus offers a space for reflecting on the boundaries between human and non-human, encouraging the exploration of new possibilities to coexist with autonomous artificial systems.
Pierre Gaudet
Martin Peach
Etienne Montenegro
Hugo Scurto
Maxime Damecour
Rémy Couture
Andrée-Anne Carrier
Avery
Marianne Fournier
Drake Perkins
Nick Dieff
Lucas Adair
Canada Council for the Arts
Conseil des arts et des lettres du Québec
Université du Québec à Montréal
University of Maine
Clement and Linda McGillicuddy Humanities Center
Hexagram
MILIEUX
perte de signal
Eastern Bloc
Neuberger Museum of Art